
Intro
The Gyre is an XR experience about the hidden environmental cost of our digital lives, using ocean gyres—those swirling garbage vortexes in the sea—as a metaphor for the invisible pollution we create online. Working at Field, I collaborated with the creative technologist to design the app and characters, then created all the in-app illustrations and 3D projection mapping. The visual language was inspired by the first chatbot and the game Vib-Ribbon—playful, nostalgic, and wonderfully lo-fi, with angular wireframe aesthetics that felt familiar and strange at the same time. I built the 3D projection work in Cinema 4D with the brief of "Emoji-fied plastic"—taking recognizable digital icons and turning them into tangible, swirling waste. The installation pulled data from users' social media and browsing habits through a web app, then projected their personalized "gyre" back at them on a large scale, surfacing habits people don't think about. The project was shown at York Guildhall and SXSW in Austin as part of XR Stories' Climate Change Challenge.
Year
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2023
Client
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XR Stories






